#ifndef TRIANGLE_H
#define TRIANGLE_H

#include "Vertex3D.h"

class Triangle
{
    public:
        Triangle();
        Triangle(Vertex3D a, Vertex3D b, Vertex3D c);

        virtual ~Triangle();
        Vertex3D Getpoint(int i) { return points[i]; }
        void Setpoint(Vertex3D val, int i) { points[i] = val; }
        Vertex3D getNormal();
    protected:
    private:
        Vertex3D points[3];
};

#endif // TRIANGLE_H
